I'm not sure of how hard it would be to implement or the differences between the 2 games career modes, but implementing this would take career mode to the next level.
This is what I gathered when dynamic lineups in career mode was first mentioned. There really should be a system like in RL元's career mode where players picked for international and state of origin games can't be selected for club games. So i don't know if it is on purpose that players still play for their lower grade sides while on international duty, or it is still an issue with duplicate players.
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I dont really care about the bat logos but i do want to get as many kits as possible so can we have an option to download without bats when getting a team?
With the logo limit (assuming this cant be increased) it would be nice when downloading a team to be able to choose what things you want to download. Either by having equal amounts of club teams, two round robins for 4 team leagues or weighted points for club matches depending on the prospective number of games.Īlso on a completely seperate issue. I think this needs to be balanced a little more. With each game giving only 3000 points it means it will take much much longer to get to decent stat levels in some countries.
This means that someone playing in england will get a minimum of 14 games to boost their stats per year whilst players in other areas only get 6 games. The amount of points you get per game is always 3000. In the west indies however the larger sides like Jamaica have 6 club teams and sides like windwards have only 4. For example english and aus have 8 teams in a group. One thing that i have noticed in career mode is that each country and sometime state has different amounts of club sides.